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Text File
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1989-09-11
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4KB
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166 lines
*
* Sample T.A.C.L. Adventure Game source code © 1989 by Kevin Kelm
* 33 points possible in this file!
VOCAB
ACTION WAIT
GO THISROOM
ENDACT
ACTION CLIMB, CLIMB WALLS, CLIMB UP, CLIMB UP WALLS, CLIMB WALL, CLIMB UP WALL
IF PLAYER IN Shifting_Room THEN
IF WallState > 2 THEN
IF WallState < 5 THEN
T Wedging yourself between the walls, you manage to climb ten feet!
ADD Height 1
GO THISROOM
SCORE 5 * x2 = 10 points!
ELSE
T You don't need to anymore!
ENDIF
ELSE
T You can't reach them!
ENDIF
ELSE
T I do not understand.
ENDIF
ENDACT
ACTION READ WALLS, READ WRITING, READ WALL, READ SLAB, LOOK WALL, LOOK WALLS
IF PLAYER IN Sacred_Chamber THEN
IF ReadCount = 0 THEN
T You walk to the northwest corner and start to read the walls, which are
T each divided into two slabs for a total of eight in the room.
T
T You gaze fixedly at the first slab. Of the characters you can pick
T out, you translate:
T ~iThis wall is Mayan,
T that wall is Your-an.~n
ELSIF ReadCount = 1 THEN
T The second slab reads:
T ~iT.A.C.L. is great,
T T.A.C.L. is good,
T Be the first in ~bYOUR ~n~i neighborhood!~n
T ~r -- BURMA SHAVE ~n
ELSIF ReadCount = 2 THEN
T Peering at the third slab, you decipher:
T ~iStay away from Alpha Centauri
T restaurants-- they're only two stars. ~n
ELSIF ReadCount = 3 THEN
T The fourth slab reads:
T ~iThere once was a man from Nantucket...~n
T The rest of this slab is unreadable.
ELSIF ReadCount = 4 THEN
T The fifth one says:
T ~iChico was here.~n
T Say! There's a draft coming from around this slab!
ELSIF ReadCount = 5 THEN
T The sixth slab says:
T ~iPizzaro is an <EXPLETIVE DELETED>!!!~n
ELSIF ReadCount = 6 THEN
T On the seventh slab you find:
T ~iAbandon ye all gold who enter these walls!~n
ELSIF ReadCount = 7 THEN
T The eighth and final slab reads:
T ~iSome reading room, eh? ~n
ENDIF
IF FirstRound = 1 THEN
SCORE 1 * x8 = 8 points total!
ENDIF
ADD ReadCount 1
IF ReadCount = 8 THEN
EQU ReadCount 0
EQU FirstRound 0
ENDIF
ENDIF
ENDACT
ACTION PUSH WALL, PUSH SLAB, OPEN WALL, OPEN SLAB
IF PLAYER IN Sacred_Chamber THEN
IF ReadCount = 5 THEN
IF SlabPushed = 0 THEN
T You lean hard on the wall and it rotates aside to reveal a passage
T to the south!
DIRECTIONS Sacred_Chamber N S
LINK Sacred_Chamber S Hall_of_the_Priests
EQU SlabPushed 1
SCORE 5
IF PLAYER HAS Idol THEN
IMAGE Sacred_Chamber Sacred4
SHOW Sacred4
ELSE
IMAGE Sacred_Chamber Sacred3
SHOW Sacred3
ENDIF
ELSE
T Now that it's open, the slab won't budge.
ENDIF
ELSE
T Nothing happens.
ENDIF
ELSIF InCaverns = 1 THEN
T Nothing happens.
ELSE
T I don't ~isee ~nany walls here, do you?
ENDIF
ENDACT
ACTION YES, YUP, SURE, YAH, YEAH, YEP
T Talking to yourself?
ENDACT
ACTION NO, NOPE, NO WAY, JUST SAY NO
T You can talk to yourself, just as long as you don't answer yourself.
ENDACT
ACTION DIG, DIG ROCKS
IF PLAYER IN Break_Down_Rocks THEN
T You try to pry loose some of the sharp rocks in your way, and in so
T doing, you bring the tunnel down on yourself.
CALL BuyTheFarm
ELSIF PLAYER IN Rubble_Crawl THEN
T You scoop some of the wedged rocks out of the crawlway, but make little
T progress.
ELSIF PLAYER IN Cobble_Crawl THEN
IF Cobble_Crawl NOT Dug THEN
T You remove some of the stones wedged together at the north end of the
T burrow. You begin to feel a warm draft and dig frantically. Finally,
T a beam of daylight stabs through the darkness! After a bit more
T digging, you finally make a hole large enough to fit through. Blue sky
T awaits you through that hole!
DIRECTIONS Cobble_Crawl SE N
LINK Cobble_Crawl N Ledge
SET Cobble_Crawl Dug
IMAGE Cobble_Crawl Rock_Crawl_2
SHOW Rock_Crawl_2
SCORE 10
ENDIF
ELSE
T In a fit of good judgement, you decide not to.
ENDIF
ENDACT
ACTION DIE, END, EXIT
T If you insist!
CALL BuyTheFarm
ENDACT
ACTION YELL, SHOUT, SCREAM, SHRIEK, BELLOW, WAIL, CRY
T AAAAAAAAAAAAAAAAAAAAAAAARRRRRGGGGGGGGGHHHHHHHHHH!!!
T
T Feel better?
ENDACT
ENDVOCAB